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Old 06-23-2019, 01:22 AM   #1
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Least Useful Spells

I saw a category about most useful adventuring spells and it made me think: Which are the spells do you find least useful and why. Then you may get replies of uses for these spells that you never thought of. Let me start this off.

Slow Movement: This spell being a thrown spell means you need to be close to your foe to cast. To put it simply: once you are engaged, slowing your foe is a bit late to be helpful. I find Trip or Sleep much better.

Avert: Sounds useful but given the maintenance cost (1 per turn) I'd rather have a summoned wolf. Also, often the first turn does nothing for you since after movement phase.

Magic Fist: Damage is too low.

Confusion: this is only useful against Wizards, and still the wizard foe can still cast his lower IQ spells or hit you with his staff (since you will be close enough to cast a Thrown spell on him). Instead a Clumsiness spell could help prevent both cast and attacks from hitting, AND it is useful against more than just Wizards. Does anyone use this to prevent disbelieving of their illusion?

Dazzle: only really intended for solo wizards. If you are in a group, you just dazzled your friends in addition to the foes. It would have been nice if the wizard could control direction of dazzle or something. So, has anyone found this useful in groups and how?
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