Quote:
Originally Posted by Taneli
What's your aim with this?
Making a spellcaster does become marginally easier, and the main drive for magical styles is pretty much lost.
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Well, I wasn't thinking about magical styles, so that doesn't change anything (they're interesting, but aren't needed for every game). I think my main aim was to do away with long prerequisite chains, as well as making spell skills a bit more 'skill-like.' I suspect these were not my only aims when I started, but I'm not recalling others at the moment, as I started work on this some time ago (less than a month, I think, but long enough that combined with being tired a lot and having many other ideas, I'm not sure).