Quote:
Originally Posted by Anders
Ally (25% or less; all the time x4; Disappears once used once, -80%; Extended Duration x3000, +140%; Limitation: Only for guard duty, -50%; Minion, +50%) [7]
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Quote:
Originally Posted by RogerBacon
The cheapest category is "5% or less" not 25%. I believe that was updated in Supers page 68. The costs for 5%/10%/15%/20% are 0.2/0.4/0.6/0.8.
Using those numbers you could possibly create a new category of "0 points or less" for a cost multipler of 0.1.
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He could actually make a much cheaper ally, and put in some group modifier, so he could throw many "alarm-o-boys".