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Old 04-25-2019, 10:59 AM   #18
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Cracking water in TRAVELLER

Quote:
Originally Posted by hal View Post
The implication from that is - it would also favor the small ship universe. Armor being mass, it would also favor ships whose armor levels were as sparse as possible and still get the job done.
It favors less armor that CT had, but you can still have armor, and it simplifies ship building quite a bit. You might want a dual limit (a J-drive has both a mass limit and a volume limit) to avoid shenanigans with extremely low density ships.
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