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Old 04-25-2019, 10:49 AM   #17
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Cracking water in TRAVELLER

Quote:
Originally Posted by hal View Post
The implication from that is - it would also favor the small ship universe. Armor being mass, it would also favor ships whose armor levels were as sparse as possible and still get the job done.
I don't see why it would do the former. If the cost of a jump is proportional to mass, and it doesn't make any difference if the mass takes up 1000 cubic meters or 10,000—why make any effort to economize on room? Any time a little extra space would make things easier, you just design it in.
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