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Old 01-29-2016, 10:23 AM   #9
Minuteman37
 
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Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: Techno-Sorcery and The Nazis

Quote:
Originally Posted by ericthered View Post
Does the technowizard have even a single computer of his own to run spells on? Until he does that he's not going to be able to do any magic.

If he can get the nazi's making the gear he needs to run spells (especially the hardened ones) he can pull off all sorts of nifty stuff. But that's very advanced tech for the time period, and just building them runs into the stacking magic rule.

If he's limited to just his own spell casting on one computer, He can wreck the havoc that RPM is famous for. Reconnaissance is a powerful option. As is mind controlling Hitler to be more reasonable. You can't stop the nazi ideology, no, but you can stop (I mean slow down) the declarations of war to a reasonable level.

The dangerous part about the USSR, though, is that you can't wait forever. Stalin WILL launch an attack if given enough time.
Just took a look at Tech and Toys 2, a Complexity 3 Macroframe is said to be TL 7.25 or equivalent to a Macroframe made in the 1950s. That doesn't sound too unreasonable for the Nazis to build with the assistance of a future man. Also let's assume he's able to wright the Magic software stuff who's name I'm unable to remember and can't look up at the moment. You know the one that also doubles his charm's per complexity limit.
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