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Old 06-06-2009, 06:40 PM   #62
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Fantasy Setting for GURPS

Quote:
Originally Posted by pawsplay View Post
Which brings us back to square one: GURPS has limited options for fantasy worlds, many of which are quite different than modern genre fantasy.
I just don't think that's true. First off, rather than "modern genre fantasy" could you say, "Dungeons and Dragons style fantasy"--because not all modern fantasy is like that.

Anyway, you want to play D&D? If you are going really old school you don't even really need a setting. But you want a setting? Yrth Northlands. Northlands also works for Conan. No tweaking necessary. You want King Arthur? Caithness. Swashbuckling? Araterre. Ninjas and Samurai? Sahud. Arabian Nights/Prince of Persia? Al-Haz, Al-Wazif. Gladiators? Megalos? It's all in Banestorm. Pick the sort of game you want and set the game in the appropriate region.

ETA: Civil War--Caithness. Revolution--Araterre. Urban Fantasy--Tredroy or Megalos. Merchant Caravaning? All over. Exploration? Ring Islands. You name it...you can do it. Without tweaking. If you want to have cybernetic mutants in your fantasy...you can do that to.

Last edited by trooper6; 06-06-2009 at 06:45 PM.
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