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Old 09-11-2018, 11:30 AM   #53
GranitePenguin
Ogre Line Editor
 
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Survey: Top Priorities for Ogre VG Improvement

Quote:
Originally Posted by AurochDigital View Post
That's a good question. We've generally bumped rules errors up to a B as you suggest. A few rules differences are there for the asynchronous nature of the game. The one area that is a concession to how the digital game works is this issue of edges of tiles. Basically we had to make a call on how it would be implemented early on that gave us advantages in other development areas, so giving us scope to do more, to code the tiles in a way that made these edge cases something we'd have to live with. As with other aspects, success on Steam would mean we could re-do that component. However without that, we'd have to add a lot of instability into the game to fix. Not idea, but pragmatic from a dev POV.
I understand the difference between "different because we made a conscious decision" and "different because we missed something." The first one is reasonably documented in the in-game details (Train speed management, etc). Is there a list of the other ones that can be shared in some capacity?

What I'd really like to understand is what Class of issues are still known about that need to be addressed that active plans to fix are in place? I've been slowly going through my personal backlog of what I've reported to see what's still outstanding, but it would be nice to know what I should be spending my time on instead of trying to hit everything (it's not a small list).
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