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Old 02-22-2011, 08:09 AM   #50
Fred Brackin
 
Join Date: Aug 2007
Default Re: Overkill on a Mozambique drill

Quote:
Originally Posted by Phoenix_Dragon View Post
":

A, turn 1: Jogging along like an unsuspecting dope.
B, turn 1: Leaps out from the brush and stabs A in the gut. A tries to dodge and fails, is immediately taken down below 0 HP. Makes HT roll for stunning, so A stays active.
I beleive this overlooks the overlapping/continuous nature of gurps Turns. A's Turn 1 does not end after he carries out the Move action he announced. It only "ends" just before his Turn 2 "begns".

So he was both Moving and Dodging while he had 0 HP and should roll. It might seem clearer if it specified that rolls took place at the _end_ of your Turn rather than the beginning of the next but there is no fuctional differenxce.

As a House rule for greater simplicity, clarity and realism too I plan to do away with the Do Nothing excepton. It doesn't make any sense that you can stave off unconsciousness by lying there quietly.
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