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Old 02-21-2011, 08:52 PM   #48
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: Overkill on a Mozambique drill

I just noticed something I should have seen before, concerning the effects of injury. Whenever a character takes a Major Wound (1/2 HP or more) or takes any damage to the head or vitals, they roll for Stun, which carries with it the chance of a knockout. This is completely separate from the per-turn roll to remain conscious at 0 HP. With this in mind, I'd have to cast my vote for option B, but keeping in mind that they'd still have to make a HT roll when injured to avoid Stun. If a target is dropped to 0 HP in a single attack, and fails the HT roll, they'd fall prone but still be aware. They'd be unable to act until the Stun wears off, and then on any turn in which they do anything except stay prone they'd need to roll HT or pass out
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