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Old 11-19-2010, 11:47 AM   #20
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: [Supers] What's the point of making Mêlée-oriented characters?

Quote:
Originally Posted by Kromm View Post
Then there are non-brick melee fighters. These guys customarily put all the points they save by not buying ST, HP, DR, or ranged attacks into active defenses and mobility. This makes them useful scouts and skirmishers, which are also valuable roles not directly connected to doing damage. Bad guys can't just ignore some ninja type spying on them and pelting them with nickel-and-dime attacks; sooner or later, he'll see something that will mess up their plans or drop enough small change to punch their ticket. But if he's able to zip in, hit, and zip out faster than they can run, and capable of dodging bullets, then they'll have to commit an inordinate measure of resources to stopping him.
When I was running a character in what became the playtest campaign for GURPS Supers, she was the team's combat monster—and almost entirley of this type. She had ST 9, and only light improvised body army, put together from motorcycle gear mostly. But with DX 19, Basic Speed 12, incredible running and jumping, and a Dodge that almost always exceeded 16, she was amazingly successful in a fight, not least because she could evade an enemy gunman or blaster's line of fire and get close enough to disarm or incapacitate them. You can do some pretty amazing stuff if you shamelessly push for high Basic Speed.

Bill Stoddard
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