Quote:
Originally Posted by trooper6
GURPS gives you freedom. That includes the freedom to have 4 PCs, none of whom have any combat skills at all...but who are really good at sneaking and fast talk.
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GURPS also gives immense freedom in combat options. In Dungeons and Dragons you might outmaneuver your enemy, get behind them, and deliver a few more hit points damage than expected over a round or two.
In GURPS if you get behind your enemy you can bypass his defenses to deliver a lethal blow. The GMs carefully planned edgy sword play ranging all over the battlefield turns into a single hit kill thanks to clever play.
If you want predictable combat play DnD, if you want player choices making the difference between life and death play GURPS.