Quote:
Originally Posted by zuljita
So the rules are pretty straightforward: you need to make a relevant connoisseur roll to identify all the features, once you know what the item IS, you roll vs merchant to properly guess what the item is worth. each point of margin of failure loses you 10% of the item's value in the guesstimating process.
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That is nowhere in DFPRG. That's basically GJW's point.
The only things that are covered in DFRPG is once you make the evaluation Merchant roll, if you fail the GM lies and errs on the "low side". No hard numbers at all.