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Old 01-31-2017, 12:43 PM   #27
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts

Quote:
Originally Posted by Kelly Pedersen View Post
I suppose it's true that only Contact Group specifies that it can only applies in one particular town. But I think that's working with the assumption that a Contact who isn't a group is always a single person, and thus will have a naturally limited reach. The problem, though, is that leaves the person who knows a person in every city paying a lot. Highly Accessible doesn't really help that much - it means you can get in touch with your Contact from pretty much anywhere, but as written, they can still only help you with stuff in their own area. And Contact Group doesn't actually help if you just want one skill provided, just spread over a larger area than a single city.
That is more about infrastructure and TL though. In a modern era game contacts are easier to reach from far away than in most LT games, same with UT unless there are setting switches. Switches like no FTL radio in a star spanning UT game (like Traveler) or prevalent communication magic make a difference.
Only add Accessibility modifiers if the Contact has better than setting average. As written Contact group needs something like that to simply be spread out over the setting instead of just one city.

As for the person who knows someone in every city, your right that is prohibitively expensive. Making it a -6 appearance roll for cost but allowing use when you visit his town for instance can help. So for a traveling group that spends little time in any city you could go for low freq but still have them available when in town. Also the other more cinematic options i wrote above can help. Its still more likely to be too expensive compared to just having high skills so other uses of the Contact need to be taken advantage of.
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