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Old 07-10-2012, 04:19 PM   #27
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: [DF] One shot- Crevan Brokenhands Last Rest

Quote:
Originally Posted by Stripe View Post
Area 7: FOUR golem-armor swordsmen!? With more as reinforcements even?! Wowza! I've not yet ran a DF game being new to the expansion, but I was under the impression that these are heavy hitters approaching boss-level power. No?
Depends. The Golem Armor Swordsman's DR and active defenses (until it goes Berserk and starts taking 4-6 Telegraphic hits to the Skull/round) are very good, but, like most golems, it's Fragile (Unnatural) and, unlike most golems, it has full vulnerability to everything except bleeding after that. It has a Brain and Vitals. A party with an eye-shooting Scout and some meatshields should make short work of them if they don't charge up the hallway and get surrounded, and most Swashbucklers should be able to do the same or go through chinks in the armor. With a Move of only 2, the party should be able to choose the battlefield, including potential chokepoints, if they play it smart. The GAS also has a Willpower of only 10, so a lot of magic spells are going to take them down easily.
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