Re: Question about the Wall enhancement
No Wounding is always a valid option; it controls whether your rigid wall damages those who run into it. The combination of Wall, Rigid and No Wounding means that anyone slamming into it takes no damage (which makes it risk-free for them to attempt to batter your wall down this way).
No Knockback is not a valid option for walls, as collisions don't do knockback.
No Blunt Trauma remains a valid option for damage types that can do blunt trauma; no changes here.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)
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