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Old 07-13-2014, 01:47 PM   #10
Astromancer
 
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Join Date: Jul 2007
Location: West Virginia
Default Re: Cabal 4e -> WE NEED IT!!!

Quote:
Two large and clumsy empires, unable to get at each other well enough to decide their struggle. Pick up profits from them, but don't take sides.
That's one take. Let's try this idea, look at four options.

A) Centruum is a rigid totalitarian state. If they rule unopposed, then keeping the Cabal's secrets will be nearly impossible if you actually interact with society.

B) Homeline is complex, mutinational, and many of the more important nations are democracies. Just think how much effort it would take to manipulate them! Centruum is rigid and lacking in imagination, easy to control or trick. We favor the easier mark.

C) The real profit is in moving things to a cold war/peace by subtle manipulation. That will lead to hypocracy and spies galore. We'll be able to do as we please and sneak freely around the margins.

D) If we manipulate Centruum's plan to move Homeline into Quatuum 3 just right, the same action will move Centruum into Quantuum 10! This will give us a total free hand in Quantuums 6 and 7!



Quote:
Delusional lunatics, working on profoundly wrong theories of magic and psi, keen to kill anyone who disagrees with them. Try to get Infinity to kill them off, since they are nearer.
In the Cabal book, Midwinter Aton is somehow linked to the creation and rise of the Nazis. The Cabal might see Reich-5 as the product of a dangerous renagade mystic order and a serious threat to themselves.

Quote:
Yes, their means of travel between worlds aren't quantum-limited. The Cabal weren't even aware of quanta until they learned of them from Infinity and Centrum.
Or they know of several systems of Quanta of different kinds. The Cabal might be smaller than either Homeline, Centruum, or Reich-5, and have a far larger reach. Or maybe the Cabal is far vaster than all of them together. Who says that the Pearl Bright Ocean doesn't touch every world where spirits can dream?

Quote:
Yes, though most of them are confined to individual worlds or skerries.
And many of these struggles would make fine games.
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Last edited by Astromancer; 07-13-2014 at 02:15 PM.
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