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Old 08-03-2018, 03:25 PM   #7
Tim Kauffman
 
Join Date: Jul 2014
Location: Pennsylvania
Default Re: New SP campaign?

Quote:
Originally Posted by GranitePenguin View Post
The demand isn't just there, it's going to be necessary for continued interest.

There's still a ton of potential material that can be added for Scenarios. Unfortunately, there are limitations in the scenario creator that make it impossible to fan-create the missing stuff.
But what are those limits? If, indeed the current Scenario Creator cannot support OGRE Scenarios in a way that truly moves the game forward and allows Fan-Made Scenarios, which does seem to be the case, something clearly needs to be done to remedy this deficiency...because it's stifling the games potential by making a great yet very limited start and then failing to move any further.

With the addition of the Map Printer feature, the potential for the games forward momentum becomes exponentially more so...but this has to be firing on all pistons, and we need enough pistons in the engine to move the game forward if it is to ever be able to be at its full potential.

We now have that potential due to technology not available before to truly make OGRE digital with all that brings forth. The Scenario Creator is the key to this objective. OGRE moving forward springs from that Scenario Creator. Players can make their own maps and Scenarios, Campaigns?, then these can be played in the digital game OR the maps could be printed to play on the tabletop at home or at Conventions.

I suggest, in view of the fact the current Scenario Creator cannot meet this requirement, that a new and separate and completely capable game engine be used and the Scenario Creator is started from scratch, built from the ground up while being in complete control and knowledge of what is wanted from the final version. Otherwise the game has been hamstrung by the limitations of the current game engine.

I'll go so far as to say start the whole thing over from scratch using a new and completely capable engine. The Devs can learn from the limitations of the first version and use that to their advantage when choosing and using the new engine.
Everyone who already owns the game can be given a free version of the new game when it launches. It's OK to admit OGRE is much more of a game than most software can handle and it was underestimated. In fact I'd use that as a reboot selling point. Say the original launch was a unintentional Beta version after discovering too late that OGRE demands a more robust platform and engine to completely allow it to roll on all it's tread units. Otherwise it will languish and grind to a halt under its own weight with limited power. Make no mistake about this...OGRE is fully capable of rolling on all of it's tread units, and it can do this, but only if it is given the proper engine to do so...will you? You have OGRE fans out here trying to work with and work around issues using what is available to create new OGRE content to keep the game moving. We and OGRE need more to achieve this for the game...it's worth it to us to buy the game and put the time in, our compensation being new playable content that inspires others which will grow the game...is it worth it to you?

OGRE on STEAM is currently suffering a Disable effect and there is no chance for a successful Disable roll to return it to full operational status unless we have a total reboot using a completely capable game engine...do we?...and will you?
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