Re: Regular Spells and Specific Targetting
Okay. This makes spell use a bit easier to understand now. I just have this player who will always try to "logic" everything. I just had to build an argument other than "Because I say so." As it goes, it seems like GURPS spells work by focusing on VERY specific concepts, and combining multiple concepts or spell effects increases the complexity seemingly exponentially in terms of difficulty.
However, looking at Evisceration, I think I could allow him to literally explode body parts if he knew both Explode and Evisceration both as prerequisites.
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