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Old 08-09-2015, 05:25 AM   #8
Juca
 
Join Date: Jan 2005
Location: Neverland
Default Re: "Less-lethal" Gurps

Well, in the past we toyed with the idea that you can make an HT test, and reduce the margin of success from the damage BEFORE applying damage multipliers. I don't remember that well, but I think that this HT test had a penalty of -1 for each 5 points of damage already dealt to the character...
It really worked for the bulky, naked barbarian type, so common in fantasy settings, I don't know if it can work well in modern/futuristic settings...
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