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Old 08-09-2015, 03:18 AM   #6
Langy
 
Join Date: May 2008
Location: CA
Default Re: "Less-lethal" Gurps

Quote:
Originally Posted by Gollum View Post
Yes. If you want cinematic characters, the first step is basic attributes:
  • high Strength,
  • high Health.
Scores above 14 are amazing and effectively give amazing results on the game. Health 15 gives 95% chance of succeeding Health rolls to avoid death.

The second step, for a Less-Lethal campaign is extra Hit Points, as you noted it.

Also think about cinematic advantages like Hard to kill, Luck (which allows to roll again bad results), and so on.

And don't forget cinematic rules. Just go to Basic Set's Index and search for "Cinematic". There are several entries.

Note: in my humble opinion, with all that, you don't really need any house rule. But, of course, you can still add some if you want to.
I'll note that none of that (except ridiculous amounts of HP and Luck to avoid being hit in the first place) really helps GURPS be less-lethal when high-tech weapons are taken into account, since one of the more common death conditions then is going down to -5xHP and automatically dying.

The Flesh Wounds rule, where you can trade 1 CP (or Destiny Point) to make it so you only take 1 HP of damage instead of what you'd normally take, is much more effective, though.
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