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Old 06-25-2015, 02:03 AM   #36
vicky_molokh
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Default Re: GURPS supplements that you'll like read

Quote:
Originally Posted by scc View Post
This is simple to set, you just need a situation where the pirates have a high chance of intercepting merchantmen (Say just on the point where you exit hyperspace from a worlds biggest trade partner) but there's low chance of the pirates being intercepted in turn by the police.
That's no small feat, being able to both create chokepoints and prevent chokepoints from being patrolled.
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