Re: Ravens N' Pennies - GURPS Content Posts
I tend to let players define the Hidden Lore skills as they take them, it adds flavor and identifies the player thinks knowing about XYZ is important
I treat Hidden Lore (X) as a super specialty of Occultism, worth a decent chunk better of margin of success
I don't really care how many Hidden Lore exist, as I expect any dedicated 'font of knowledge' type to jump right to Lore! or some other wildcard
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