Quote:
Originally Posted by ArchonShiva
The current wealth rules basically seem to be “The bard/thief sells stuff for everyone, taking whatever cut they want.”, which lands the poor face character between a rock and a hard place: either they paid (e.g.) [20] points and are no better off than the others, or they’re just asking for tensions within the group.
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The Cleric spends 22 points for Turning, but everyone benefits when he uses the ability. Why should the Face's ability to get more money for loot be any different?
My usual problem with wealth in DF is that it's too tempting to create a single face character with Wealth and have the rest of the part be Struggling and trade character points for money. The value of the starting you get from Comfortable isn't worth as much as you pay for it. My house rules usually decouple starting wealth from your ability to buy stuff, and that's worked well for me. But I've never had an issue with one character selling stuff at a better rate: that's always been a useful ability.