Quote:
Originally Posted by Anders
Maybe relate it to the Reach of the weapon? Keeping it simple.
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A quick glance through the weapon tables and I think you are right, assuming the majority of human warriors are in the 1d damage range a simple +damage/die equal to reach works for most cases. Add a traditional one-time bonus after that for weapons that are especially good or bad and it works quite well. I'd probably format it like this.
sw+X/d+Y injury
With X being per die bonus and Y being one-off bonus. So my fine broadsword would look like this.
sw+1/d+1 cut