Quote:
Originally Posted by starslayer
??
I don't want to seem hostile, but did you read the list- Resource control specifically referencing almost every one of the items you listed are item 5 under Social interaction?
As for the archetypes, again I'm not sure I follow- these are intended to be the roles that PCs/players fill, not the sole definer of what they do- I even mentioned that most PCs will be in multiple roles, so;
Rogue- Murder (Sneak attacks), survival (stealth), support (Mundane skills like traps)
Protector- Survival(taking hits), Support(pulling agro)
Comic Relief- Social, Survival, Support (debuffs through things like Rapier wit)
|
No hostility intended. I read your post, your categories are different to how character roles are loosely described in the GURPS characters basic book. I wanted to understand how they matched up with your ideas.