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Old 06-23-2018, 08:52 AM   #8
Join Date: Dec 2017
Default Re: Chris Rice's suggestion for to-hit rolls

This particular implementation is fiddly but the concept is strong. The best game system for this issue is Pendragon, where the highest roll that is under the target number wins, but if you make your roll yet 'lose' the contest you gain a mitigating benefit (significant protection from your shield). It is simple, fast, has minimal die rolling, surprisingly dramatic (because combatants roll off simultaneously, and usually something happens). It is really good. It would also fit well with the 'granularity' of TFT. It never occurred to me before that I wished TFT had an attack roll mechanic like Pendragon, but I suspect it would be great!
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