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Overriding wounding modifiers by enemy type and hit location
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06-10-2015, 09:22 AM
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JMD
Join Date: Nov 2009
Location: Southern NH, USA
Re: Overriding wounding modifiers by enemy type and hit location
I would assume that homogenous creature types would not get the extra DR 2 for skull since they don't actually have a skull, right?
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