Re: 600 point ISWAT Tips and Experiences
I find that at point values that high, It works best to impose structure on the points, and to vary the number of points according to concept. Skills in particular can get out of hand, and strength can lag far behind. I like to give a number of points to build the "Person" (Stats minus strength, skills, disadvantages, talents, non-power advantages) and then build a set of powers that don't use nearly as strict point accounting.
__________________
Be helpful, not pedantic
Worlds Beyond Earth -- my blog
Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
|