Quote:
Originally Posted by Anthony
Missing with hitscan weapons in FPS games argues against this, though a lot of that has to do with simply not being in an attackable location for long enough for the attacker to aim.
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Not very good doesn't mean useless, and yeah, if you try to shoot before your brain has gone through target acquisition you're in trouble.
A lot of FPS games these days, even if the weapons are hit-scan, are not altogether free-pointing.
Also, in online gaming, your reaction times are often significantly and deceptively extended by network lag...