Thread: Dodgin' Bullets
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Old 03-23-2016, 01:19 PM   #93
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Dodgin' Bullets

Quote:
Originally Posted by Anthony View Post
Missing with hitscan weapons in FPS games argues against this, though a lot of that has to do with simply not being in an attackable location for long enough for the attacker to aim.
Not very good doesn't mean useless, and yeah, if you try to shoot before your brain has gone through target acquisition you're in trouble.

A lot of FPS games these days, even if the weapons are hit-scan, are not altogether free-pointing.

Also, in online gaming, your reaction times are often significantly and deceptively extended by network lag...
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