Re: Alternative Psionics
Additional world info is that psionics and tech aren't going to be interchangeable with each other. For example, a character with a cybernetic radio in his head can't transmit into someone else's head like a telepath can. Or am I misunderstanding what you mean?
I think I understand the error in my logic, though.
I thought you had to have Telekinesis to get TK Grab, then the skill for TK Grab. I was calling TK Grab the talent when it is its own advantage. So the only real way to reduce the points is to make it a 0-Point Advantage (without limitations, that is)? Am I correct in that?
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