Re: LITRPG inspired Dungeon Fantasy
Thinking on this more I see combat styles adapted specifically for close quarters fighting against monsters. So Bows seem really impractical, you have issues with many targets with impaling damage and the range vs thrown weapons just isn't that big a deal. The big benefit is lighter ammo as I see it though reusing throwing weapons muddies that a bit. And of course an opening volley of crossbow fire is also a good option.
Any other adaptations to people specifically trained to fight in dungeons people can think of?
|