Re: Crushroom (illustration or mini)
The ones I'm sculpting are very high resolution (~1.3 million tris) but I'm baking down to a lower resolution (197,621 tris) on principle. If that's still too high (I've lost sight of what's normal in game engines these days) I can try decimating that.
Last time I actually looked at in-game models it was Quake 2, and a couple thousand tris was brutal.
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