Quote:
Originally Posted by Mark Skarr
Bruno, can those be exported as .OBJ or .STL (or some other 3d file)?
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Yes, and I don't have any licensing/distribution problems. I use OBJ as transport between my various apps, so I could do that easily.
I'm in a PBR-based pipeline (metalicity-albedo-roughness-emission-opacity-subsurface) - what kind of image maps do you need? Should I just bake all the lighting into the texture map for you?