Re: GURPS 2013 Wish List
Skimmed the thread, so apologies if I've missed something:
GURPS Vehicles Design System
We're approaching the ten-year mark for 4th edition, and this is a supplement that's been in the making since the 4th edition was first released.
GURPS Ritual Path Magic. Me want; but mainly as a tool for making…
GURPS Power-Ups: Spells. Something of a misnomer; but I lack a better name for it. This would be to the magic system in Basic Set as GURPS Powers is to the Psionics system in Basic Set: a toolbox for creating your own "spells" (i.e., skill-based supernatural abilities, including but not limited to magic spells, chi arts, psionic disciplines, divine prayers, etc.) and organizing them into a skill-based "magic system".
GURPS Power-Ups: Disadvantages. Yes, Power-Ups, not Power-Downs: the gamers are getting more options and toys to play with; that these options are traditionally viewed as "bad stuff" for the characters doesn't keep it from being a "Power-Up" to the game. Some sort of tie-in to Impulse Buys should be included, but only as a sidebar; not as the main thrust of the supplement.
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