Thread: New Skills
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Old 08-07-2018, 12:57 AM   #195
zot
 
Join Date: May 2018
Default Re: New Skills

Quote:
Originally Posted by JohnPaulB View Post
When my friends and I played, sometimes we used to just reference a talent we had and its implication was enough.

Note: the following is very flee flow roleplaying and not tied to I roll, you roll. This free flow would go on until an actual tactical map was needed. Hours could pass in gametime before map commitment was needed.

Example: There is internal bickering going on in the party. Player Joe, whose character is not involved in this squabble, says “Cuthbed is going to use Diplomacy to smooth over the group.” The GM nods. (This is a broader use of Diplomacy than limited to hostile races, but other situations that might accept Diplomacy.) The players think about Cuthbed doing his diplomacy thing and agree that it’s a valid thing and quit bickering.

So for me, sometimes just having a non-fighting talent was enough to influence the game. We didn't have to play it. If a player protested not dice-rolling that particular instance, we would go tactical for a few rounds.

Do you sometimes do these non-tabletop Roleplaying or were your games all on the tabletop?
I've been playing Fate since 2005 and I've found that there's a third alternative: non-physical conflict rules. If you have rules like this, you can go to the dice for contests without needing to escalate to violence (potentially). This makes social talents a lot more fun to have. I wrote up a document on contests for TFT a while ago. It has two detailed examples, one of two bards competing in front of a group and one of bargaining with a merchant.
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