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Old 09-11-2018, 05:48 PM   #13
Toptomcat
 
Join Date: Jan 2009
Default Re: Young Character Adventure Seeds

Quote:
Originally Posted by zoncxs View Post
Something to note, most kids would have the following disadvantages (and most adults too):

Pacifism (reluctant killer)
Combat Paralysis
Post Combat Shakes

Those go away once you have actual combat experience and training (points to buy them off) or the players could buy them off. If its not a straight dungeon crawl then I make sure all my players start with those, but have the option to buy them off during character creation.
Alternatively, an adventure themed around the character noticing that they seem to lack these common traits- that they are a wolf among sheep- could be interesting. A seemingly mundane combat challenge can be made to be impressive if everyone in their peer group is losing their **** while they buckle down and do What Needs To Be Done. Does this mean they’re a monster, or a hero? What do they think about themselves- and what do their friends think? What do they think about their friends? Are they confused and alienated, contemptuous, protective? Will they choose to temper this trait with a Sense of Duty or Code of Honor, or embrace their Bloodlust and Bad Temper?

Think Ender’s Game.

Last edited by Toptomcat; 09-11-2018 at 05:54 PM.
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