Quote:
Originally Posted by Astromancer
What would be an optimal design for a con artist in a THS game? Bunco squads would have some awesome tools in the setting. A grifter would need lots of talent and skill to keep ahead of the law.
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The optimal beginiing for Skill selection is Law and Research. Because the best rackets actually are legal you jsut need to find them and where their borders are.
Technically you might end up with a politician, a lawyer or an entrepeneur instead of an "actual" con man but that's where the big bucks are.