Re: Facing
I play this RAW (you have to settle on your facing at the end of YOUR move) because I like how this element of movement can be 'gamed'. Melee is a game. It is good that there are things in it that can be gamed. If you remove all the stuff that can be gamed, you lose all the 'chess-like' elements of play and just end up with a statistical engine for doling out damage.
In fact, I'd be happy if the new edition provided even more options for out maneuvering people. Two rules I've used in house-editions are: 1) you can only attack through your front hex side, not your front three hex sides; and 2) lots of weapons have range 2 rather than 1. The combination of these makes every move tricky and interesting, particularly when there are several combatants (and I avoid it turning into total nonsense by permitting a kind of 'attack of opportunity' option where you can take a swipe or shot at someone as they move through a hex you can target).
|