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Old 07-03-2018, 01:08 PM   #17
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: Running and Engaging

Quote:
Originally Posted by Chris Rice View Post
Rick, the speed you quote for Humans is wayyyyy too high. Usain Bolt was once clocked at just under 45kmh which is the recorded maximum for a human. He is one man in a population of billions with unusual genetics and lots of special training. The speeds for the animals you quote are not for exceptional members of their species but more likely just good, healthy specimens.

However, that's just me nitpicking! It certainly means the animal MA rates mentioned are too low. However, we'd need to be careful increasing them to realistic levels as it might unbalance the game. We should try playtesting with higher levels of movement. It might solve the problem of the Lion mentioned above; with a much higher (more realistic) MA it could still move half and attack as that "half" will be much longer. Maybe that's the way to go.
The actual speeds in close combat of those animals is MUCH lower than their flat-out chase speeds. Grizzly bears make up to 35 MPH (around 56 kph) for short periods - but when in aggressive mode, they tend to be well under 1/4 that (you can outrun the bear if it's swiping at you... but not while defending yourself).

Horses - they can walk literally all day, pausing only for lunch; trot for several hours, canter for many minutes, run at full gallop for a few minutes. They can browse and shuffle literally all day and most of the night...
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