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Old 11-07-2019, 08:49 AM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Changes to Combat Reflexes [Basic]

In my experience, the vast majority of PCs either start with Combat Reflexes or acquired Combat Reflexes after character creation, so it could be considered a defining feature of playing a PC in GURPS. The change that I am proposing would make Combat Reflexes the default for GURPS characters rather than the exception, reducing its effective cost to '0'. Thus, Enhanced Time Sense would end up costing 30 CP, lacking Combat Reflexes would be represented by a -15 CP disadvantage that I call Bystander, and Combat Paralysis would be worth -30 CP. What do you think?
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