Quote:
Originally Posted by Bruno
GURPS Basic set, 235: "On a critical failure, you must spend the full energy cost and the spell fails . . . badly! The GM may use the Critical Spell Failure Table or improvise some other “backfire” he finds amusing."
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How do you determine full cost with missile spells as they involve putting energy into it over a span of seconds? Does that also ignore the discounts you get to cost form high skill?