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Old 09-19-2019, 11:14 AM   #10
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Detect that lets you see your target?

Quote:
Originally Posted by NineDaysDead View Post
Detect: Powered People (Precise +100%) [¿20?]
With a turn of concentration and a successful detect-sense roll you can sense and target Powered people, even if you have absolutely no other way to sense them, whether due to cover, darkness or invisibility. However you will need a successful analysis roll to tell who is who between different Powered People you can't otherwise sense, which mean you could end up attacking an ally with friendly fire!

Detect: Powered People (Analyzing +100%; Precise +100%) [¿30?]
With a turn of concentration and a successful detect-sense roll you can sense and target Powered people, even if you have absolutely no other way to sense them, whether due to cover, darkness or invisibility. Thanks to Analyzing there's no risk of friendly fire.

Detect: Powered People (Analyzing +100%; Precise +100%; Reflexive +40%) [¿34?]
With a successful detect-sense roll you can sense and target Powered people, even if you have absolutely no other way to sense them, whether due to cover, darkness or invisibility. Thanks to Analyzing there's no risk of friendly fire. You don't need to concentrate.

Detect: Powered People (Analyzing, +100%; Cosmic: No Dice Roll Required, +100%; Precise, +100%; Reflexive, +40%) [¿44?]
You are automatically aware of all Powered people within range (Effective skill - range penalties must 3+ ), even if you have absolutely no other way to sense them, whether due to cover, darkness or invisibility. Thanks to Analyzing there's no risk of friendly fire. You don't need to concentrate.
The question isn't about detecting and targeting, it's about being able to ignore the normal penalties for attacks and defenses against someone who you know the exact hex location of, but can't see.
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