View Single Post
Old 09-13-2019, 05:03 PM   #17
Steve Plambeck
 
Join Date: Jun 2019
Default Re: TFT Errata for Hexagram #3

Quote:
Originally Posted by Fridge Logic Magnet View Post
as 3 or 4 or Skarg queries indicate, the Dodge and Defend rules need serious clarification as to the writer's intent (So must get into errata). We've put our matches on hold rather than house rule this since we'd like to know what Steve intended. (I'm sure Retreats would have also become a thing so I'm waiting on that too)

Please have a claiifying paragraph in the errata on Dodge and Defend points brought up by Skarg

(thanks)
Such a paragraph, or at least one that comes close for purposes of clarifying Dodge and Defend, once existed Fridge.

This was in Advanced Melee, immediately following the list of options, and also appeared in the first edition of Wizard. Was it left out of the Legacy edition on purpose, or by accident? If by accident, then putting it back in the new Errata might be appropriate. This is the "missing" text:
CHANGING OPTIONS
It is legal to change options AFTER the movement part of the turn, to meet changing conditions. The only requirement is that the figure must not have already moved more than the NEW option allows. If you moved 0 or 1 hex, you may switch to any option you could have taken when the turn began; if you moved ½ your MA or less, you may attack, defend, dodge, or drop; if you moved over ½ your MA you may do nothing else that turn.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline