Quote:
Originally Posted by Mavelic
There is something interesting about a "rule of 16" for combat reported in the very good How To Be A GURPS GM p.60, credited to Kromm himself :
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Yeah, that's the Deceptive Attack, which everyone with effective skill above 16 should use to reduce enemy defences.
It's pointless to unerringly hit helmet eyeslits if the skill 14 (Parry 10) opponents with Combat Reflexes (+1 AD) and Large Shields (+3 AD) defend against it 90-95% of the time, depending on whether they Retreat.