Quote:
Originally Posted by AurochJake
Thanks Steve. Offsides' suggestion was logged and there is now a task to add a 'Confirm' option when ending your turn while you have eligible units left to attack.
It's an extra click, but will prevent the frustration of ending a turn without firing. This can severely damage your chances in both single player and multiplayer.
Thanks all :)
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That will help, but one of the bigger issues is still the auto-advancement of other phases. Ending a Phase should
always be a manual operation. It gets very confusing when some phases do, and some don't; that's been the main source of phase-skipping for me.