View Single Post
Old 07-19-2020, 07:48 AM   #4
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Plastic-Man builds.

The Body Alteration power on p. 123 of GURPS Powers might also prove useful. I'd recommend Morph (Improvised Forms, +100%; Unlimited, +50%), Injury Tolerance (Damage Reduction), Stretching, and enough Modular Abilities (Focus-Limited, Body Alterations Only, -10%; Physical Only, +50%) to cover such incidentals as Chameleon, Constriction Attack, Hermaphromorph, Slippery, and extra body parts (like Extra Arms) with Switchable. I'd also toss in Double-Jointed, because it's cheap.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote