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Old 07-19-2020, 07:32 AM   #2
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Plastic-Man builds.

Quote:
Originally Posted by Decadence View Post
So recently one of my players asked me a good question. One that left me quite stumped and something I've never considered. Said player would like to design a plastic man style ability for our Supers game and has a fair amount of four-colorness to it. Plastic man could essentially stretch and shift his body to just about any length, become any sort of shape depending on what's needed. So I was hoping to get some advice on how this ability could be best modeled.

Personally. I think it would be a combination of Morph, Stretching, Elasticity, Double-Jointed and perhaps even modular abilities with limited to body only. This seems to cover it. However it would need a good amount of points put into it. To replicate some of Plastic Man's feats. I would also throw in UltraPower [50]

Any advice is appreciated. Have any better combinations? I'd love to read them!
If you have GURPS Supers, look at the enhanced Rubberman template. That will give you a good starting point. Add as much Stretching as you're comfortable with, and probably just drop the Elastic Skin in favor of improving the Morph build (I'd say to use Unlimited).
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