Quote:
Originally Posted by Refplace
For the slow ones I like evaluate as a default action. It makes their attack more likely to work so when they do decide they have better options and feel like it was productive time.
All out Defense if their hurt or overwhelmed is good too.
But ideally they have a SOP move.
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I start new players of by tell me what they want to do, and I translate that into maneuvers. If they basically just saying I attack them with my weapon they just get the more advantage swing or thrust for the weapon with an attack mover to the torso. And only start feeding them more as they stat to want to use them.