View Single Post
Old 12-11-2018, 09:29 PM   #9
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Critical success/failure table, p 9

Quote:
Originally Posted by hcobb View Post
Problem is that the harder a task is the less the character's attributes and talents matter. At higher levels of difficulty it's just random chance.
Yeah, I don't have a problem with that. As for increasing the chance of crit-success with #of die, I actually prefer to keep the crits simple and stationary (success=3 or less, failure=18 or more).

What seems important for a scaling table of crit success/failure is that the chance for crit failure should be greater than the chance for crit success for 4+ die tests. The table on p.9 accomplishes this for 5+ die tests. I guess 4-die tests are common enough to justify keeping the crit-success% = crit-failure%.

#d...crit-success%...vs...crit-failure%
2d.....2.78 vs 2.78
3d.....4.63 vs 4.63
4d.....5.40 vs 5.40
5d.....5.88 vs 15.20
6d.....6.08 vs 27.94
7d.....6.12 vs 41.42
8d.....6.07 vs 54.05
...Assuming 44 or less for success and 44+ for failure....
16d...4.61 vs 96.66
^ No, that doesn't make sense to me. LOL Statistics rarely do at the extreme ends of a spectrum! I'm going to cite "Platimus' Law of Infinity" - As you approach infinity, nothing makes sense and I get a headache! LOL

Maybe "I'm doing it wrong" but check it out on anydice.com.
__________________
Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers.

Last edited by platimus; 12-12-2018 at 08:25 AM.
platimus is offline   Reply With Quote